π OSgrid is now open to the public again! π Weβre happy to announce the official reopening of OSgrid!To ensure a smooth and stable experience for everyone, please take the following steps carefully: π§Ή Before doing anything: Clear your viewer caches (both textures and inventory). π Simulator update required:Make sure to update your sim to the latest code on the […]
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The grid has been brought back online. Like at the previous run, this is provisionally. We still have a pool of assets being disabled at the moment. This pool needs to be scrubbed, stored, verified, and its result merged with the current existing asset pool. This line of text takes quite a bit longer to execute than to write however. […]
Osgrid is back online provisionally. It’s possible that certain assets may become unavailable for a while when the conversion process runs across them. You are able to use the grid and build, new assets will not be affected. Due to the back end team doing their database-voodoo the cluster now has enough “breathing space” to serve both the grid and […]